My doctor told me to take it easy over my winter break after a recent injury. I’m utterly incapable of taking it “easy.” He did expressly forbid me from working on my home improvement projects for a month. However, he did not say anything about giving my brain a good workout, even though that’s the part I physically injured. So I thought it might be fun to learn another language and to do some of the cross-platform game development that I’ve been thinking about for the past couple of years…
F# looks interesting. It’s a strongly typed functional language that is also focused on object-orientation and the asynchronous (threaded) programming tools are being backported to C# in C# 5.0. It seems like it’d make a lot of the (hopefully) asynchronous AI and world generation programming that an infinite-world RTS requires somewhat simple. Since there’s GTK# bindings available to make basic UI chores easier, I’m wondering if it’s possible to do some moderately complicated game development in it. Initial research indicates that this is definitely the case, and there are some people working on it.
I’ve seen a few other tutorials, but they don’t seem to be using the most recent version of MonoDevelop. Getting started with F# is now insanely easy on OSX as of MonoDevelop 3.x.
Note: This will install F# 2.0 — apparently F# 3.0 is available if you instead install the Mono Project 3.x+; since I had MonoDevelop install it and was running the 2.x (stable) branch of Mono Project, I got F# 2.0.
- Install the Mono Framework From the Mono Project website and install it.
- Download MonoDevelop (I used 3.0.5) from the MonoDevelop download site
- Install the app and run it.
- Click MonoDevelop->Add-In Manager
- Click Gallery, and expand Language Bindings
- Click F# and Install
After the install runs (it took about thirty seconds), you can select F# projects from the new project tool, and the fsi, fsc, and other command-line tools are available and work well.